ROBLOX: Web Release Engineer – ROBLOX – Leading Online Game Developer
Location: San Mateo, CA
Internet, with over 4 million unique monthly users spending 20+ minutes per
session! We are a massively multi-player online game that uses physics to
simulate the real world. Everything in ROBLOX is user created, which makes us
unique among leading online and social gaming sites. At ROBLOX we find the
brightest, most talented people in the industry and create positions around
them. We are backed by two of the best VC’s you could find, Altos Ventures and
First Round Capital. Our business model is proven and we are generating growing
cash flow from subscriptions, virtual currency, ROBLOX cards (Gamestop, etc.),
growth by improving the quality and efficiency of our web releases. You will own and
optimize our web release process, focusing on scale and efficiency. You will
also push new releases to production, monitor site performance and user forums,
and triage bugs for patching and subsequent scrums. You will build tools to
facilitate releases, help develop a continuous integration system, and work
with QA engineers. Finally, you will be surrounded by smart, fun, and collaborative
dynamic and fast-paced environment.
from source management to release
deliver a high-quality product
to get the job done
(Python, Perl, bash, Powershell, … )
system (Perforce, CVS, …)
debugging the.NET web stack a plus
big projects with minimal supervision
– people who are fun, smart, and generous.
be rewarded with fast release cycles and adoring praise from our users.
distributed physics environment running in a custom game cloud, integrated with
a highly scalable web site.
travel to and from San Francisco and Silicon Valley via car or Caltrain.
To apply: Send your resume to firstname.lastname@example.org
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